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Subject: Re: Ways to beat some computers

Author: Pete Galati

Date: 13:32:12 01/20/01

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On January 20, 2001 at 10:40:00, Robert Hyatt wrote:

>On January 20, 2001 at 06:12:49, Mark Longridge wrote:
>
>>On January 20, 2001 at 04:12:36, Sune Larsson wrote:
>>
>>>On January 20, 2001 at 02:54:13, Pete Galati wrote:
>>>
>>>>On January 20, 2001 at 02:38:57, Mark Longridge wrote:
>>>>
>>>>>Some of the programs, crafty and gandalf come to mind, let their clocks run down
>>>>>pretty low (say as low as 30 seconds) near where the game would normally be
>>>>>close to over. But if the other player is just shuffling wood back and forth and
>>>>>is playing with an inc, that player can build up a huge time advantage. Crafty
>>>>>tries too hard to avoid the 50 move rule, and all of a sudden it's got 25
>>>>>seconds left and a lost position.
>>>>>
>>>>>I bet a lot of GM's and some programs do this on purpose. I don't see why crafty
>>>>>shouldn't go for the 50 move rule instead of a silly pawn push, especially when
>>>>>it's time is so low. Now the silly draws are becoming silly losses.
>>>>>
>>>>>If the score is -.60 and it's close to the 50 move rule, I figure the computer
>>>>>may as well take the draw... especially when down to it's last 30 seconds.
>>>>
>>>>Well, if you ARE beating Crafty this way, essentially you're not so much beating
>>>>it in a game of Chess anyhow.
>>>
>>>  Right, if you use a chessprogram this way, there are imo reasons to
>>>  question your own drives and motives for doing so. As I see it, it has
>>>  anyway very little to do with developing your own chess. Playing these
>>>  programs are interesting for me but repeating winning setups are not
>>>  what I call creativity. For example I had 2 nice wins vs CM8, as black
>>>  in a closed KI with following king's attack. Now, this work is done and
>>>  personally I will avoid these lines vs CM in the future. Remember with
>>>  much more satisfaction a Kn vs B ending - a pawn up - which was possible
>>>  to transform into a win vs CM. Constantly closing positions and slowly
>>>  building king's attacks is a well known anti computer strategy. But since
>>>  these things are known, and hopefully worked upon by the authors, I personally
>>>  find it boring to repeat them once more.
>>>  One final thing about CM8: Due to following reasons I find it easier to
>>>  play than various other top programs:
>>>
>>>  1) Very limited and small opening book.
>>>  2) Dubious time management (known and will be fixed)
>>>  3) Just 1 Mb hash tables as default and no way to easily
>>>     adjust it without creating a new personality. Really
>>>     quite unbelieavable, cause it was possible in CM6.
>>>  4) No tablebases for the endgame.
>>>
>>>  Still, if you get your pieces out in a wrong way you can get busted
>>>  heavily as a cruel reminder of your own stupidity...;)
>>>
>>>  Sune Larsson
>>>
>>>
>>>>
>>>>I shuffle pieces sometimes, but it's pretty much an effort to toy with the
>>>>program for a while and see how it reacts when I try to distract it, but I'm not
>>>>under the impression that I'm beating the program, more like throwing pesty
>>>>distractions at it, but I'm not good enough to make my distractions work.
>>>>
>>>>Are you actually winning games this way against Crafty, or is this just a theory
>>>>of yours?
>>>>
>>>>Pete
>>
>>
>>I am not beating up crafty, I'm only observing crafty's games against other
>>computers with very fast hardware. Perhaps the only solution is to match
>>hardware with hardware. But that pawn push close to move 50 was too much. I
>>thought it could draw without trying to trade pieces or move pawns. It was to
>>it's advantage not to do either. But it seems with an inc, crafty could have
>>allocated more time to long games, e.g. games with over 100 moves. Instead it's
>>time just got lower and lower, and eventually it just ran out of time to think
>>(at least that is what it seemed to me). It was a 4 15 game. But I have seen
>>other humans play like this vs. crafty clones with some success. The position
>>stays in balance, and a relatively easy draw is achieved.
>>
>>I am not personally playing crafty and beating it this way, and I'm not
>>suggesting this as a way for a human to beat computers. I'm only suggesting a
>>possible way of making the program (e.g. crafty) avoid a possible time
>>management problem.
>
>I don't follow "time management problem" in the context of a 4 15 game.  There
>is _no_ problem there as it can _always_ use 15 seconds for a move no matter
>how long the game lasts.
>
>5 years ago humans were trying "shuffle mode" to beat Crafty.  I don't believe
>this is possible today, and would welcome the opportunity to have someone move
>a piece back and forth attempting to run crafty out of time.  99% of the time,
>what happens is this:
>
>human starts moving impossibly quickly.
>
>crafty gets behind on the clock.
>
>it speeds up.
>
>it gets more behind
>
>it speeds up and now is moving instantly too.
>
>Near the 50 move boundary it suddenly varies and the human, who has
>been moving his bishop back and forth moves before he notices crafty
>did something different.
>
>he loses
>
>repeat above until the human decides that he can't _ever_ run it out of
>time, whether it is a 5 0 or 5 15 time control.

I'd like to see a pgn AND log file of a game where he says he beat Crafty this
way.  Also a rundown on the hardware being used.

Pete



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