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Subject: Re: odyssee2001-tournament: shredder4 cb - comet b27 ... interesting

Author: Uri Blass

Date: 14:26:01 01/20/01

Go up one level in this thread


On January 20, 2001 at 17:03:05, Ulrich Tuerke wrote:

>On January 20, 2001 at 15:38:01, Uri Blass wrote:
>
>>On January 20, 2001 at 13:30:15, Ulrich Tuerke wrote:
>>
>>>On January 20, 2001 at 09:56:57, Uri Blass wrote:
>>>
>>>>On January 20, 2001 at 06:24:19, Thorsten Czub wrote:
>>>>
>>>>>
>>>>>[Event "Odyssee2001-Tournament"]
>>>>>[Site "k6-400, 40/120"]
>>>>>[Date "2001.01.20"]
>>>>>[Round "1"]
>>>>>[White "Shredder4 Chessbits-style"]
>>>>>[Black "Comet B27"]
>>>>>[ECO "C99"]
>>>>>[Result "*"]
>>>>>
>>>>>1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1
>>>>>b5 7. Bb3 d6 8. c3 O-O 9. h3 Na5 10. Bc2 c5 11. d4 Qc7
>>>>>12. Nbd2 cxd4 13. cxd4 Nc6 14. Nb3 a5 15. Be3 a4 16. Nbd2
>>>>>Bd7 17. Nf1 Rfe8 18. Rc1 Qb7 19. Ng3 a3 20. b3 Rac8 21. Qd2
>>>>>exd4 22. Nxd4 d5 23. Nxc6 Bxc6 24. e5 Ne4 25. Bxe4 dxe4
>>>>>26. Nf5 Bf8 27. Nd6 Bxd6 28. exd6 Re6 29. Bf4 Rg6 30. Re3
>>>>>h6 31. Rec3 *
>>>>>
>>>>>after Rec3 shredder4 got a fail-low and comet first considered
>>>>>about Rxg2 with positive score for black, but now has changed
>>>>>mind and says 0.47 for white when playing Rxg2+. now comet
>>>>>says +0.74 for white.
>>>>>
>>>>>anyway - interesting game too.
>>>>
>>>>I see that CometB27 had a lot of fail low by 0.27 at iteration 11.
>>>>
>>>>I think that the decision about this constant number is not a good decision and
>>>>it is better to increase the number after failing low.
>>>>
>>>>Comet needs a long time to find e3 at depth 11 because of this decision and had
>>>>not enough time at tournament time control when other programs have no problem
>>>>to find e3 at tournament time control.
>>>>
>>>>Maybe Uli can change the 0.27 design decision for the next rounds and to use
>>>>bigger numbers after failing low without solving the fail low problem.
>>>>
>>>>Uri
>>>
>>>If I got this right Uri, you are referring to the aspiration window treatment of
>>>Comet. It uses a very small window, basically of constant width, which will be
>>>just shifted in case of a verification search.
>>>This way, one sometimes needs a lot of verification searches in fail low/high
>>>cases.
>>>I think that this is what you are referring to ?
>>
>>Yes
>>>
>>>However, the advantage is that this method speeds up the search im more quiet
>>>positions.
>>>I think that I will still stick to this - at least for a while.
>>
>>I think that the window should not be of constant width.
>>
>>There is no problem with a small window in the first fail low but I think that
>>after failing low and not finding a better move it is better to increase the
>>width of the window.
>>
>>I think that a rule to double the size of the window after failing low without
>>finding a better move may be better.
>>
>>You can also use the previous changes in the evaluation to decide about the size
>>of the window(if there were big changes then it suggest that the position is
>>tactical and it is better to use a bigger window.
>>
>>In the relevant position
>>Comet has a lot of fail low at depth 11 and not only 1,2 or 3
>>
>>Here is the relevant position:
>>
>>[D]2r3k1/1q3pp1/2bP2rp/1p6/4pB2/pPR4P/P2Q1PP1/2R3K1 b - - 0 1
>>
>>Comet needed a lot of iterations to get from +1 for black(at the end of
>>iteration 10) to a better move at depth 11.
>>
>>The scores at depth 11 from white point of view
>>-0.86,-0.59,-0.32,-0.05,+0.22,+0.49,+0.76,+1.03 before finding a better move.
>>
>>I am not sure about the +1.03 but I remember that after the +0.76 it failed low
>>the last time and changed its mind to e3.
>>
>>It is better if it can get the following scores
>>
>>-0.86,-0.59,-0.05,+1.03 so it can changes its mind in 4 iterations instead of 8
>>iterations.
>>
>>Uri
>
>I 've also had a closer look to this position. IMO, the problem is not the
>search algo here, but Comet's typical underestimate of advanced passed pawns.
>Whereas other programs (e.g. Nimzo) have very soon the advance and promotion of
>Shredder's pawn in their PV, this takes quite long for Comet.
>This is rather the consequence of a bad evaluation or a missing the right
>extensions.
>Uli

I agree that not seeing the promotion of Shredder's pawn in the pv is one of the
problems of Comet in this position but I think that without a constant window
Comet could be faster in finding e3 and being sligtly faster was enough in the
game because Comet did most of the iterations and played Rxg2+ with a positive
score for white based on thorsten's post.

Uri



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