Author: David Rasmussen
Date: 15:30:45 01/20/01
Go up one level in this thread
On January 20, 2001 at 10:34:47, Robert Hyatt wrote: >On January 20, 2001 at 02:38:57, Mark Longridge wrote: > >>Some of the programs, crafty and gandalf come to mind, let their clocks run down >>pretty low (say as low as 30 seconds) near where the game would normally be >>close to over. But if the other player is just shuffling wood back and forth and >>is playing with an inc, that player can build up a huge time advantage. Crafty >>tries too hard to avoid the 50 move rule, and all of a sudden it's got 25 >>seconds left and a lost position. >> >>I bet a lot of GM's and some programs do this on purpose. I don't see why crafty >>shouldn't go for the 50 move rule instead of a silly pawn push, especially when >>it's time is so low. Now the silly draws are becoming silly losses. > >If I saw this happen I might be concerned. However, crafty does _not_ let the >human get way ahead on time. It has specific code to prevent this by speeding >up itself. And it _never_ loses on time, ever... > > I've seen you claim this before, but still, it has lost several times on time to my program, playing 8 moves a second on the same machine through winboard.
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