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Subject: Re: Ways to beat some computers

Author: Robert Hyatt

Date: 17:28:28 01/20/01

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On January 20, 2001 at 18:30:45, David Rasmussen wrote:

>On January 20, 2001 at 10:34:47, Robert Hyatt wrote:
>
>>On January 20, 2001 at 02:38:57, Mark Longridge wrote:
>>
>>>Some of the programs, crafty and gandalf come to mind, let their clocks run down
>>>pretty low (say as low as 30 seconds) near where the game would normally be
>>>close to over. But if the other player is just shuffling wood back and forth and
>>>is playing with an inc, that player can build up a huge time advantage. Crafty
>>>tries too hard to avoid the 50 move rule, and all of a sudden it's got 25
>>>seconds left and a lost position.
>>>
>>>I bet a lot of GM's and some programs do this on purpose. I don't see why crafty
>>>shouldn't go for the 50 move rule instead of a silly pawn push, especially when
>>>it's time is so low. Now the silly draws are becoming silly losses.
>>
>>If I saw this happen I might be concerned.  However, crafty does _not_ let the
>>human get way ahead on time.  It has specific code to prevent this by speeding
>>up itself.  And it _never_ loses on time, ever...
>>
>>
>
>I've seen you claim this before, but still, it has lost several times on time to
>my program, playing 8 moves a second on the same machine through winboard.


Then there is a big problem on your machine.  To stress-test crafty, I play
games with the time control 999 moves in 1 minute.  The games go to 100-200
moves with _no_ time problem at all.

I notice you said one machine.  That's not a reasonable test.  Make one
program's hash too big and that ends it...  paging a program in and out
is not going to work...

But I'll be happy to let you play either of mine on ICC (Crafty or Scrappy) for
any time control you want to convince you that it will _never_ lose on time.



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