Author: Steve Schooler
Date: 18:07:39 01/22/01
I'm considering writing a small Win 95 application to enhance Fritz 6. Assume
that Fritz 6 is open with a database of epd positions active. I intend the
application to then:
1. Activate Fritz 6
2. Load each position in turn
3. Analyze position to specified search depth and store analysis
Process will simulate epd_process_file_general_analysis (epdpfga). Questions:
1. Once Fritz 6 made active, any suggestions (other than brute_force--SENDKEYS)
on how to trigger various tasks (load position, analyse, store analysis...)?
2. My application needs to recognize when Fritz 6 has completed a specific
task so that it can then trigger the next task? Any suggestions on
appropriate Fritz6/Win95 message(s) to look for to signal task completion?
3. My application needs to "idle quietly" during Fritz 6 tasks, without
grappling for CPU resources? Any suggestions on appropriate command(s)?
Are the issues I'm raising broached anywhere? Any reading suggestions
(preferrably internet accessible)? If it's relevant, I plan to use Xbasic
(freeware) rather than Visual Basic or C.
Although epdpfga is available in Crafty, I prefer the Fritz6 engine(s). In
addition, the above is also intended as an educational stepping-stone. Assume
that a PGN file contains 1 game with complex variations, and no annotations
EXCEPT that selected moves (positions) are bookmarked for analysis
(e.g. 10 Nxg5 {?09?}) where {?xx?} is intended to trigger analysis to xx ply.
I'd like to write an app to:
1. Load game into Fritz 6 interface
2. Find each {?xx?} bookmark (either in main line or any variation)
3. Analyze position to xx ply and store analysis.
The three questions broached above also apply here. Again, any reading
suggestions?
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