Author: Uri Blass
Date: 07:36:04 01/23/01
Go up one level in this thread
On January 23, 2001 at 10:12:24, Robert Hyatt wrote: >On January 23, 2001 at 03:06:53, Dusan Dobes wrote: > >>On January 22, 2001 at 15:57:52, Dann Corbit wrote: >> >>>>I am interested if "your" engine could resist to play 46.Qe6+ in a blitz game. >>>> >>>>[D]6k1/2pq4/5Q2/p2PPP2/1p1P4/8/P6P/7K w >>>> >>>>Best wishes, >>>>Steffen. >>>> >>>>[Event "ICS rated blitz match"] >>> >>>Phalanx has a time of it: >>> >>>[ white, 1 ] >>>6k1/2pq4/5Q2/p2PPP2/1p1P4/8/P6P/7K w >>> >>>6k1/2pq4/5Q2/p2PPP2/1p1P4/8/P6P/7K w >>> -> increment adds 1440 s to soft time limit >>> -> soft time limit 3154.28 s >>> -> hard time limit 41599.9 s >>> 6 654 112 213089 Qf6-e6 Qd7-f7 Pf5-f6 Pa5-a4 Qe6-c8 Kg8-h7 >>> Pe5-e6 Qf7xf6 Qc8xc7 Kh7-g6 >>> 6 -> 0:01.60 305919 0 turns >>> 7 654 583 1226489 Qf6-e6 ?? >>> 7 352 742 1585651 Qf6-e6 Qd7xe6 Pf5xe6 Pa5-a4 Pd5-d6 Pc7xd6 >>> Pe5xd6 Kg8-f8 Pd6-d7 Kf8-e7 Pd7-d8B Ke7xd8 >>> Ph2-h4 Kd8-e7 >>> 7 357 762 1623830 Qf6-g6 ! >>> 7 525 919 1926808 Qf6-g6 Kg8-f8 Qg6-h6 Kf8-g8 Qh6-g5 Kg8-f8 >>> Kh1-g1 Qd7xd5 >>> 7 -> 0:10.26 2108193 1 turn >>> 8 525 1161 2360687 Qf6-g6 Kg8-f8 Qg6-h6 Kf8-g8 Qh6-g5 >>> 8 -> 0:23.94 4694659 0 turns >>> 9 525 2935 5710337 Qf6-g6 Kg8-f8 Qg6-h6 Kf8-g8 Qh6-g5 >>> 9 526 3916 7666834 Qf6-g5 Kg8-f8 Pd5-d6 Pc7xd6 >>> 9 -> 1:10.73 13328419 1 turn >>> 10 526 8747 16329005 Qf6-g5 Kg8-f8 Pd5-d6 Pc7xd6 Pe5-e6 Qd7-b7 >>> Kh1-g1 Qb7-g7 Qg5xg7 Kf8xg7 Pe6-e7 Kg7-f7 >>> 10 -> 3:58.68 42938008 0 turns >>> 11 526 40425 71196909 Qf6-g5 Kg8-f8 Pd5-d6 Pc7xd6 Qg5-h6 Kf8-g8 >>> Pe5-e6 Qd7-b7 Kh1-g1 Qb7-g7 >>> 11 -> 17:32.80 184157117 0 turns >> >>So that's 7.62 seconds to switch to a different move. >>Phalanx has special knowledge that helps it to see >>those things quickly. It has huge extensions (like several >>full plies) on piece exchanges leading to pawn-only endgames. >> >>Dusan > > >I think you are overlooking the PV. IE it is _still_ showing a queen exchange, >just not instantly. IE at depth=10. Trading on g7. Doesn't matter where >you trade, white loses this if the b-pawn stays on the board. I think that programs have not time to extend enough in positions that are at distance of 10 plies from the root. Practically it can see that Qe6 is not good at the root and I guess that in a practical game it will also see 10 plies later the same problem. Uri
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