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Subject: Re: R. Hyatt, Crafty style move generation

Author: Larry Griffiths

Date: 13:22:42 01/23/01

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On January 23, 2001 at 15:46:08, Dann Corbit wrote:

>On January 23, 2001 at 14:41:28, Severi Salminen wrote:
>
>>>I created a GenerateCapturesMoves styled after your Crafty GenMove.
>>
>>What was your previous movegen like? I have not yet watched Crafty's movegen so
>>what modifications did you make to improve your speed? I have also spent a lot
>>time speeding my movegen up and now I'm sometimes faster that Crafty and
>>sometimes not.
>>
>>
>>>Looks like it is worth about 100,000 moves per second in my program.
>>>I do not update hashkeys like your perft does.
>>>I may be able to get a few more moves per second with some tweaking.
>>
>>Indeed you can, but be sure _not_ to make performance comparisons based to perft
>>or perf only. In normal search you should generate 10x (or more)the moves you
>>actually make. So if you make modifications that slow your movemakeing down and
>>speed your movegen up you might get different results in search and perft. Perft
>>will probably indicate that you are slower but in reality you are faster. And a
>>better result in perft might mean worse result in search... :(
>
>Do you use 0x88?
>
>I am experimenting with using a common internal format that is easily translated
>into other formats.  I change from bitmaps to 0x88 when the board is dense or
>sparse.

I am using MMX registers in my program (64-bit :) as they seem to significantly
increase performance when working with bitboards.

I also re-designed my diagonal bitboards so that pairs of diagonals fit within a
byte.  I replaced the SHIFT/AND with...

	_ESI = (unsigned long)fsq;\
	asm	lea	EDI,bbArray1;\
	asm	movzx	EAX,bbRankContentsOffset[ESI];\
	asm	movzx	EBX,bbFileContentsOffset[ESI];\
	asm	movzx	ECX,bbLDiagContentsOffset[ESI];\
	asm	movzx	EDX,bbRDiagContentsOffset[ESI];\
	asm	movzx	EAX,byte ptr [EDI+EAX+bbRankOccupied*8];\
	asm	movzx	EBX,byte ptr [EDI+EBX+bbFileOccupied*8];\
	asm	movzx	ECX,byte ptr [EDI+ECX+bbLDiagOccupied*8];\
	asm	movzx	EDX,byte ptr [EDI+EDX+bbRDiagOccupied*8];\

which finds the byte offset in the bitboard using the square number,
then loads the contents of a diagonal into a register using the byte offset.
This seems to have produced a slight increase in performance.




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