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Subject: Re: pawn endgame position

Author: Dusan Dobes

Date: 23:45:05 01/23/01

Go up one level in this thread


On January 23, 2001 at 11:53:04, Robert Hyatt wrote:

>On January 23, 2001 at 10:36:04, Uri Blass wrote:
>
>>On January 23, 2001 at 10:12:24, Robert Hyatt wrote:
>>
>>>On January 23, 2001 at 03:06:53, Dusan Dobes wrote:
>>>
>>>>On January 22, 2001 at 15:57:52, Dann Corbit wrote:
>>>>
>>>>>>I am interested if "your" engine could resist to play 46.Qe6+ in a blitz game.
>>>>>>
>>>>>>[D]6k1/2pq4/5Q2/p2PPP2/1p1P4/8/P6P/7K w
>>>>>>
>>>>>>Best wishes,
>>>>>>Steffen.
>>>>>>
>>>>>>[Event "ICS rated blitz match"]
>>>>>
>>>>>Phalanx has a time of it:
>>>>>
>>>>>[ white, 1 ]
>>>>>6k1/2pq4/5Q2/p2PPP2/1p1P4/8/P6P/7K w
>>>>>
>>>>>6k1/2pq4/5Q2/p2PPP2/1p1P4/8/P6P/7K w
>>>>>    -> increment adds 1440 s to soft time limit
>>>>>    -> soft time limit 3154.28 s
>>>>>    -> hard time limit 41599.9 s
>>>>>  6    654   112   213089  Qf6-e6  Qd7-f7  Pf5-f6  Pa5-a4  Qe6-c8  Kg8-h7
>>>>>                           Pe5-e6  Qf7xf6  Qc8xc7  Kh7-g6
>>>>>  6 ->   0:01.60   305919   0 turns
>>>>>  7    654   583  1226489  Qf6-e6  ??
>>>>>  7    352   742  1585651  Qf6-e6  Qd7xe6  Pf5xe6  Pa5-a4  Pd5-d6  Pc7xd6
>>>>>                           Pe5xd6  Kg8-f8  Pd6-d7  Kf8-e7  Pd7-d8B  Ke7xd8
>>>>>                           Ph2-h4  Kd8-e7
>>>>>  7    357   762  1623830  Qf6-g6  !
>>>>>  7    525   919  1926808  Qf6-g6  Kg8-f8  Qg6-h6  Kf8-g8  Qh6-g5  Kg8-f8
>>>>>                           Kh1-g1  Qd7xd5
>>>>>  7 ->   0:10.26  2108193   1 turn
>>>>>  8    525  1161  2360687  Qf6-g6  Kg8-f8  Qg6-h6  Kf8-g8  Qh6-g5
>>>>>  8 ->   0:23.94  4694659   0 turns
>>>>>  9    525  2935  5710337  Qf6-g6  Kg8-f8  Qg6-h6  Kf8-g8  Qh6-g5
>>>>>  9    526  3916  7666834  Qf6-g5  Kg8-f8  Pd5-d6  Pc7xd6
>>>>>  9 ->   1:10.73 13328419   1 turn
>>>>> 10    526  8747 16329005  Qf6-g5  Kg8-f8  Pd5-d6  Pc7xd6  Pe5-e6  Qd7-b7
>>>>>                           Kh1-g1  Qb7-g7  Qg5xg7  Kf8xg7  Pe6-e7  Kg7-f7
>>>>> 10 ->   3:58.68 42938008   0 turns
>>>>> 11    526 40425 71196909  Qf6-g5  Kg8-f8  Pd5-d6  Pc7xd6  Qg5-h6  Kf8-g8
>>>>>                           Pe5-e6  Qd7-b7  Kh1-g1  Qb7-g7
>>>>> 11 ->  17:32.80 184157117   0 turns
>>>>
>>>>So that's 7.62 seconds to switch to a different move.
>>>>Phalanx has special knowledge that helps it to see
>>>>those things quickly. It has huge extensions (like several
>>>>full plies) on piece exchanges leading to pawn-only endgames.
>>>>
>>>>Dusan
>>>
>>>
>>>I think you are overlooking the PV.  IE it is _still_ showing a queen exchange,
>>>just not instantly.  IE at depth=10.  Trading on g7.  Doesn't matter where
>>>you trade, white loses this if the b-pawn stays on the board.
>>
>>I think that programs have not time to extend enough in positions that are at
>>distance of 10 plies from the root.
>>
>>Practically it can see that Qe6 is not good at the root and I guess that in a
>>practical game it will also see 10 plies later the same problem.
>>
>>Uri
>
>
>Maybe not.  IE it doesn't seem to understand that the b-pawn is going to
>win the game if queens come off.  It doesn't matter whether you see it at
>the root or at the tips.  You either have to search deep enough to see this
>problem, or realize that there are other moves that prevent it from happening,
>completely.

You are right. It does not understand it in the static evaluation
function. I feel good detection of candidates is so difficult that
you have to mimic a search in the static eval anyway. I think using
extensions on right moves is better solution.

>
>I'm going to file this one away as it is critical to get these right.  I have
>the necessary code to detect this as won for black with no queens on, but I
>don't quite do it yet for safety reasons.  But it has to be done eventually.
>
>IE if you back those white pawns up and block them with black pawns, Crafty
>will _instantly_ know to not trade queens as white, and will try to trade as
>black.  But that isn't enough to offset the passed pawns white has, yet...
>yet being the operative word. :)



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