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Subject: Re: pawn endgame position + the "eval-guides-search"-idea

Author: Ricardo Gibert

Date: 08:49:55 01/24/01

Go up one level in this thread


On January 24, 2001 at 10:38:28, Robert Hyatt wrote:

>On January 24, 2001 at 01:19:45, Uri Blass wrote:
>
>>On January 24, 2001 at 00:24:23, Robert Hyatt wrote:
>>
>>>On January 23, 2001 at 13:45:24, Gerrit Reubold wrote:
>>>
>>>>On January 22, 2001 at 16:02:56, Robert Hyatt wrote:
>>>>
>>>><big snip>
>>>>
>>>>>The problem is endgame knowledge.  A program _ought_ to know that if you have
>>>>>a passer, then trade pieces to reach a won ending.  Only in this case, that
>>>>>heuristic back-fires as it is black who ends up winning.  This is a _tough_
>>>>>exception to handle...
>>>>>
>>>>>although a GM would tell you instantly "No I won't trade queens..."
>>>>
>>>>Hello all,
>>>>
>>>>I think stating that a GM would know instantly that trading queens lose is
>>>>misguiding. One tempo decides whether the queen exchange loses or wins. Both a
>>>>GM and a chess engine should calculate here and not simply trust their
>>>>evaluation. Of course, "tell you instantly" could mean that the GM did the
>>>>calculations unconsciuosly and super-fast, but I don't think it was meant this
>>>>way.
>>>>
>>>
>>>
>>>I calculated it like this:
>>>
>>>1.  remove queens.  it is now white's move.  Can white force those connected
>>>passers in?  not quickly.
>>
>>You need to calculate to find that not quickly enough.
>>
>>look at this position when the king is in h2 and not in h1:
>>
>>[D]6k1/2p5/4P3/p3PP2/1p1P4/7P/P6K/8 b - - 0 1
>
>OK.  Black is going to get a queen in 4 moves.  a4, b3, b2 and b1, or
>a4, b3, bxa2 a1, or if white wastes one tempo, a4, b3 axb3 b2 and b1.   IE
>if white ignores it, 4 moves, if white wastes one move, it takes 5, but that
>is still 4 moves effectively.
>
>Now for black.
>
>Here I don't see any way for white to make a queen in 4 moves, or to make
>moves that force black to move his king and delay his queening plan.  What am
>I overlooking?

d4-d5-d6-d7-d8 makes 4 effective moves for White.

I set the position up with white having the three pawns and
>king exactly as in your position, but black having a pawn on b5, which leaves
>it with the same number of moves.  Crafty can't find a way for white to win
>this...
>
>
>
>
>>
>>In this case white can force the connected pawns quickly enough because the
>>passed pawns queens with check.
>>>
>>>2.  what about black's b-pawn?  Can white stop it?  no.
>>>
>>>moral:  don't trade queens _yet_.
>>>
>>>Crafty understands how to 'count squares' to see if a pawn can be caught or
>>>not.  It just doesn't yet know how to apply that to 'candidate passers' since
>>>it costs a couple of tempi to make the passer, then more to run it in.
>>>
>>>
>>>
>>>>Consider the following changes to the position after blacks 45.th move:
>>>>
>>>>(a) if the black a-pawn were on a6 instead of a5: 46. Qe6+ wins, but it is not
>>>>obvious.
>>>>(b) if the white King were on g2 instead on h1: 46. Qe6+ wins, even less
>>>>obvious.
>>>
>>>these are easy (obvious) to me.  just ask "can the king reach the queening
>>>square of the b pawn or not?"
>>
>>
>>The king cannot reach the b pawn from g2 but white wins because black does not
>>force a new queen with check and can do it only without check so white can
>>promote one of the passed pawn to be a new queen and we get again a queen
>>endgame.
>>
>>I think that programs should see that black has unstoppable passed pawn but
>>should also see that white has unstoppable passed pawn and the only way to know
>>which pawn is winning is by caculating.
>>
>>Uri



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