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Subject: Re: negative extensions

Author: Ed Schröder

Date: 00:01:54 01/27/01

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On January 26, 2001 at 14:21:27, Tord Romstad wrote:

>On January 25, 2001 at 15:32:39, Ed Schröder wrote:
>
>>On January 25, 2001 at 14:00:38, Tord Romstad wrote:
>>
>>>On January 25, 2001 at 13:15:59, Ed Schröder wrote:
>>>
>>>>The goal of null-move is to lower the (current) depth with X-plies, in
>>>>CC terms called R=X. Most common is R=2. "R" stands for reduce.
>>>>
>>>>Of course you don't have to do a null-move to practise a R=2. In Rebel
>>>>I do R=1, R=2 and complete razoring (R=INFINITE) based on eval and some
>>>>special code not to prune / reduce important parts of the tree.
>>>
>>>Do you use R=INFINITE for particularly bad-looking moves everywhere in the
>>>tree, or just near the leaves?  It seems very dangerous to do this near the
>>>root of the tree ...
>>
>>There is an absolute minimum depth. At the early iterations Rebel might prune
>>on ply 1 but not on deeper iterations. Still it easily might happen being on
>>iteration 11 the tree is pruned at ply 3 or 4 but then it is fully justified.
>
>My old version of Rebel for the ChessMachine card shows the search depth
>as two numbers, separated by a slash.  In the middle game, the search
>depths at successive iterations are typically something like 2/4, 2/5,
>3/6, 3/7, 3/8 and 4/9.  Does a search depth like 4/9 mean that the type
>of pruning you describe would not be applied during the first four plies?
>
>Tord

For the ChessMachine 4/9 meant:

"9" current iteration
"4" brute force depth

In the current Rebel this is not longer true.

Ed





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