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Subject: Re: Should an engine using SEE beat another not using it?

Author: Andrew Dados

Date: 23:06:42 01/27/01

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On January 27, 2001 at 14:30:18, Severi Salminen wrote:

>Hi!
>
>I made a few test games between a version of my engine using SEE and another
>using just MVV sorting. I played only a few (24) games and time control was
>5min/G and in 8 games 1min/G. The result was 12-12! Is this possible, normal, or
>do I have a bug? I would have guessed that the SEE version had beat the hell out
>of the other but that never happened. It seems that SEE slows things down a lot
>and the net result seems to be that it searches equally deep compared to the
>other version. Has anyone here measured the true benefit of using SEE? Could you
>show me positions in which SEE makes a big difference or could you run self-test
>games between two versions of your program? Are there positions where SEE hurts
>searching? I really like to know if SEE is worth it? I have a relatively slow
>computer (300Mhz Celeron, Crafty running at 80KNPS) so could time control and
>overall speed have influence on this?
>
>Any comments are welcome!
>
>Severi

 Maybe, just maybe, you have a very inefficient SEE... mine slows nps by ~10%
comparing to MVV. Or maybe you use too big margin when allowing qsearch moves...
Or maybe you are right?

hard to tell stuff about someones unSEEn code...:)

-Andrew-



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