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Subject: Re: crafty recap test

Author: José Carlos

Date: 06:15:06 01/29/01

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On January 28, 2001 at 15:57:07, Georg v. Zimmermann wrote:

>Hi,
>
>I did some small change to crafty which possibly improves it a little bit. But
>the WAC alone doesn't "prove" that at all, so I would appreciate some help. I
>have heared some people here have "secret" test suits which are hand edited and
>also some people here run long blitz tourneys between engines.
>Would someone be willing to test with 2 crafty versions I send him where one is
>slightly modified (one line of code)?
>
>Regards,
>Georg
>
>A) crafty
>
>test results summary:
>
>total positions searched..........         300
>number right......................         298
>number wrong......................           2
>percentage right..................          99
>percentage wrong..................           0
>total nodes searched.............. 109982757.0
>average search depth..............         4.5
>nodes per second..................      156985
>White(1): execution complete.
>
>B) crafty with new recap rules
>
>test results summary:
>
>total positions searched..........         300
>number right......................         299
>number wrong......................           1
>percentage right..................          99
>percentage wrong..................           0
>total nodes searched..............  93418620.0
>average search depth..............         4.6
>nodes per second..................      153442
>White(1): execution complete.

  I wrote a tournament manager for winboard that I use to test Averno. I don't
distribute it because the install file is several Mb. I can send you the source
code (Visual Basic) if you're willing to compile it, or I can run the test for
you if you want.
  BTW, the configuration of the engines is stored in an Access database, and the
language is spanish. Anyway, it's very very easy to understand how it works, by
just taking a look at the screen :)

  José C.



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