Author: Gregor Overney
Date: 13:42:17 01/29/01
One major advantage of using commercial programs is the ability to select a personality, such as an opponent playing at 700 who makes a blunder here and then. - Well, just someone a hobby chess player has a chance to win against, at least from time to time. One way to make this work is to add random functions to the evaluation functions of Crafty, and, ultimately, screwing up the whole program. There must be a more predictable approach for this. Reducing the thinking time does not make any sense on today’s CPU's. Truncating the q-search seems also not the solution since one does not get the personally aspect by just reducing the search depth. Creating a state-machine that is only executed if a personality has been selected might be possible. This state-machine could be tight into the evalalution engine. But where to start? Gregor
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