Author: Wayde Beasley
Date: 15:21:54 01/29/01
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Freeboard allows one to save multiple "profiles" of crafty eval and extension settings -- call them up at any time, change multiple settings on the fly at the click of a mouse, etc. I could implement a kind of randomized profile automaton whereby Freeboard changes the various extension and eval settings BEFORE sending the user's move to the engine -- what kind of weird play would be produced doing that, I wonder. Hmmm ... I think I'll dub that "schizophrenic mode." Shouldn't be too hard to implement, but, that goes in the "doodad" category and must be shoved to the backburner cuz I got more pressing debugging problemas w/ FB. On January 29, 2001 at 18:04:20, Pete Galati wrote: >On January 29, 2001 at 16:42:17, Gregor Overney wrote: > >>One major advantage of using commercial programs is the ability to select a >>personality, such as an opponent playing at 700 who makes a blunder here and >>then. - Well, just someone a hobby chess player has a chance to win against, at >>least from time to time. >> >>One way to make this work is to add random functions to the evaluation functions >>of Crafty, and, ultimately, screwing up the whole program. >> >>There must be a more predictable approach for this. Reducing the thinking time >>does not make any sense on today’s CPU's. Truncating the q-search seems also not >>the solution since one does not get the personally aspect by just reducing the >>search depth. >> >>Creating a state-machine that is only executed if a personality has been >>selected might be possible. This state-machine could be tight into the >>evalalution engine. But where to start? >> >>Gregor > >Go to the Crafty doc file, and start reading up on "extension" and "evaluation". > It's the type of stuff you can build into the crafty.rc file. > >You could create a program that would make and alter the .rc file, there's a >Winboard engine that has something like that, but I forget which one that is, >it's a cool idea, I forget what it was programmed in, might have been Delphi or >something. In Crafty's case, there's a zillion things that could posibly go in >the .rc file. > >Pete > >Pete
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