Author: David Rasmussen
Date: 12:26:43 02/01/01
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On February 01, 2001 at 10:37:04, Robert Hyatt wrote: > >You can look at my code named "GenerateCheckEvasions()" but the idea is >this (simplified and maybe wrong): > >1. If I am checked by a single piece, capture it. > >2. If I am checked by a single sliding piece, interpose. > >3. If I am checked by either 1 or two pieces, move the king out of the check. > >for 3, you might think that I have to check for legality after generating a >king move, but it isn't needed. If the checking piece is a slider, I have to >move in any direction but +/- the checking direction. Bitmaps handle all of >this easily, so that I can produce moves that I _know_ are legal. OK, I am aware of the idea of a CheckEvasions() function. I just didn't see anybody talking about checking moves only. I assumed you meant you were able to generate _all_ moves legally, somehow.
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