Author: Uri Blass
Date: 10:44:10 02/03/01
Go up one level in this thread
On February 03, 2001 at 11:09:47, Jorge Pichard wrote: >On February 03, 2001 at 10:29:37, Robert Hyatt wrote: > >>On February 03, 2001 at 09:20:59, Jorge Pichard wrote: >> >>>On February 03, 2001 at 08:19:16, Hristo wrote: >>> >>>>Managed to play 10 games with crafty running on 1Ghz Athlon >>>>and 450MHz PIII computers. >>>>Crafty 1G : 1 .5 .5 .5 .5 .5 1 .5 1 1 = 7 >>>>Crafty 450M: 0 .5 .5 .5 .5 .5 0 .5 0 0 = 3 >>>> >>>>on average crafty pulls 630K NPS on the 1G Athlon and about >>>>250K on the 450M PIII. >>>> >>>>"What does it all mean Bazil?" ;-) >>>> >>>>hristo >>> >>>Set up the time control to twice as much for the 450 MHz and run another much >>>and provive the result later. I will bet on the 450 MHz to win the match even if >>>the NPS is 2.2 more on the 1Ghz than on the 450 MHz. I did a similar test >>>between my AMD 800 MHz vs my second P.C. K6-2 500 MHz for this test I provide a >>>time control of 60 minutes per game for the 500 Mhz vs 45 Minutes per game for >>>the 800 MHz just to match the equivalence of the NPS for both machines and the >>>result ended in favor of the 500 MHz P.C. by 1 game after 15 games total W6 L5 >>>D4. >>> >>>Pichard. >> >> >>Giving the slower machine more time doesn't work. The faster machine will >>predict most of the slower machine's moves and it will get to think for a longer >>time as well. > >In order to avoid the faster machine to think while the slower machine is >thinking, simply provide the slower machine a move per every 60 seconds, and the >faster machine a move per every 24 seconds. This will allow the slower machine >to match the NPS produced by the faster machine. > >Pichard. How do you cause the faster machine to use less computer time when they both start the game and finish the game at the same time? If the faster machine is using less time to play moves then it is using more time to ponder because it ponders all the time that it does not play. Uri
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