Author: Robert Hyatt
Date: 15:28:33 02/03/01
Go up one level in this thread
On February 03, 2001 at 11:09:47, Jorge Pichard wrote: >On February 03, 2001 at 10:29:37, Robert Hyatt wrote: > >>On February 03, 2001 at 09:20:59, Jorge Pichard wrote: >> >>>On February 03, 2001 at 08:19:16, Hristo wrote: >>> >>>>Managed to play 10 games with crafty running on 1Ghz Athlon >>>>and 450MHz PIII computers. >>>>Crafty 1G : 1 .5 .5 .5 .5 .5 1 .5 1 1 = 7 >>>>Crafty 450M: 0 .5 .5 .5 .5 .5 0 .5 0 0 = 3 >>>> >>>>on average crafty pulls 630K NPS on the 1G Athlon and about >>>>250K on the 450M PIII. >>>> >>>>"What does it all mean Bazil?" ;-) >>>> >>>>hristo >>> >>>Set up the time control to twice as much for the 450 MHz and run another much >>>and provive the result later. I will bet on the 450 MHz to win the match even if >>>the NPS is 2.2 more on the 1Ghz than on the 450 MHz. I did a similar test >>>between my AMD 800 MHz vs my second P.C. K6-2 500 MHz for this test I provide a >>>time control of 60 minutes per game for the 500 Mhz vs 45 Minutes per game for >>>the 800 MHz just to match the equivalence of the NPS for both machines and the >>>result ended in favor of the 500 MHz P.C. by 1 game after 15 games total W6 L5 >>>D4. >>> >>>Pichard. >> >> >>Giving the slower machine more time doesn't work. The faster machine will >>predict most of the slower machine's moves and it will get to think for a longer >>time as well. > >In order to avoid the faster machine to think while the slower machine is >thinking, simply provide the slower machine a move per every 60 seconds, and the >faster machine a move per every 24 seconds. This will allow the slower machine >to match the NPS produced by the faster machine. > >Pichard. How can you possibly do this when the slower program is going to take a long while to make its move? During _all_ that time, Crafty on the faster machine will continue to think.
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