Author: Gian-Carlo Pascutto
Date: 01:48:40 02/07/01
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On February 06, 2001 at 18:10:04, Dan Andersson wrote: >One cannot search all that deep in crazyhouse as the amount of >possible moves are high (It may be that the number of transpositions make up >for that, but I doubt it) You have to prune more to keep the tree under control. >hence I wanted something that would signal if a leaf >position was a forced win or loss (Obviously the number of nodes to be searched >need to be limited, in a dynamic way) Surely even with a limited pnsearch that must be a very expensive evaluation. Hence you will search even less deep...you might not fall for forced mates as easily, but you will be tactically and positionally weaker. For opponents up to the 2200 level you will do fine because they will walk into a mate sooner or later, but you will get toasted vs. the better ones. I'd like to see your program in action...I do not think this approach can work but I'd be interesting if you can prove me wrong ;) -- GCP
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