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Subject: Re: Distributed Computing in chess?

Author: chip piller

Date: 15:06:59 02/09/01

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On February 09, 2001 at 16:44:32, Robert Hyatt wrote:

>On February 09, 2001 at 15:40:28, chip piller wrote:
>
>>I posted a similar question recently, noting that there is a lot of interest in
>>fast cpu's and SMP machines to get improved performance for a chess program.
>>
>>I am working on (planning stage now) a distributed chess project.  There is a
>>project page at http://sourceforge.net/projects/dchess but we have no code yet.
>>
>>Our approach will be a distributed chess analysis program with low bandwidth
>>requirements.
>>Chip
>                                                                ^^^^^^^^^^^^^^
>
>alpha/beta is going to make this requirement _very_ difficult to address.
>The search, by definition, is very high-bandwidth.
>
>That is the stumbling block any distributed algorithm has to overcome.  The
>more you reduce the bandwidth between nodes, the _larger_ the tree becomes.

I suspect that what you say is correct.  I am admittedly rather naiive and
underinformed at this point on the theory and limitations of chess game tree
searches.  But I consider this to be in my favor, if I knew more about this I
probably would not even attempt a distributed chess program.  I'll post results
(good or bad) when I have something up and running.
Chip






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