Author: David Blackman
Date: 20:11:30 03/02/98
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On March 02, 1998 at 15:25:46, Andrew Williams wrote: >Just a quick question: > >How do programmers decide how much time to spend on each move >when the time controls state that the program has n minutes for >the whole game? > >Thanks very much for any help you can offer... >Andrew If there are more than 40 moves left i pretend there are exactly 40 moves left. "Whole game" i initialise to 1000 moves. So 1000 moves in 30 minutes: pretend 40 moves in 30 minutes. Next move there is maybe 29 minutes left for 999 moves, so pretend there are 40 moves in 29 minutes and so on. Given x moves in y seconds something like 2*y / (3 * x + 5) and if i am operating by hand then subtract 10 seconds. This means it usually runs a bit quicker than it has to. However if the score is failing low when time runs out it is allowed to think longer.
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