Author: derrick gatewood
Date: 06:57:38 02/12/01
Recently I asked the question about distributive computer and chess programs and got a healthy responce. I have fully investigated this matter and I am still looking into it as I find it very exciting. I have a few questions. I have done programming in the past, but I am mediocre. In the past few world computer chess championships we have seen the entries of some very powerful super-computers, such as CilkChess and P.ConNers. The silkchess was running on a 256 processor computer with 32 gigabytes of shared memory, allowing very extensive searches and large transposition tables. And P ConNers is also running on a similar supercomputer. We have seen their amazing search results, such as 5-11 million nodes/sec! but more amazingly we see a shedder or fritz consistently beat them. What is wrong with these supercomputer programs? Do they lack the superior knowledge these other programs must contain? Or, even without the knowledge programmed in, wouldnt the cilkchess eventually find the better move with the use of its crazy search depth? How important is the nodes per second--- wait, let me restate that, how important is the total nodes searched? I used to have a pentium 350 and it would search only 2-300,000 nodes a second, but it would beat some computers running the same program and getting nps of about 500-700K. Once a certain narrow band of nodes are searched(the most important nodes) are the hundreds of thousands or even million of nodes searched after that only going to give a negligible result? Is Crafty capable of running on a beowulf type cluster? or is the SMP version mainly for boards that have quad/dual processor setups, like servers and such? If the latter is true, then would it be easy to implement crafty in a beowulf cluster with a minimal amount of programming? Thanks for all replies =) trust me, I am not wasting your time with these questions.. I am trying to get somewhere, and I will only know once certain questions are answered
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