Author: leonid
Date: 05:30:51 02/13/01
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On February 12, 2001 at 22:43:32, Uri Blass wrote: >On February 12, 2001 at 19:55:47, leonid wrote: > ><snipped> >>What you are saying have a real sense. Only what are the real positions from >>real game? Mates between 3 and 5 moves. > > >No > >There are a lot of longer mates from real games that humans do not see. Agree! >I posted almost a week ago some mates from my last tournament game when my >opponent did not resign on time. And probaly you, as well, was not able to say for sure that mate in so moves is comming. You could only see one good move that lead to mate anyway. In real game and in the positions when human annouce mate in more that 3 moves, all chess programs are beyond comparison. When I was able to find some rare 7 moves positions from real game (human was indicated as genius when it found solution) all positions were solved by all programs instantly. Chess programs are just too good for solving mate in limited time. The same is almost happened in entire chess game. Few shareware chess programs (recently took from Net) do kill me almost all the time. And I am not very weak player. >Chessmaster can see mate in 13 in the first position and also mates in the other >positions that I posted. > >Nobody responded to this post. > >There are also a lot of long mates from comp-comp games. But here it is already the fight of "superhuman" that human can only watch and admire. Leonid. >These mates may be important for programmers because programmers are interested >in comp-comp games. > >Uri
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