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Subject: Re: Number of games and time control settings

Author: Miguel A. Ballicora

Date: 08:28:48 02/14/01

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On February 14, 2001 at 06:18:48, Leen Ammeraal wrote:

>When playing matches, it is obvious that
>the number of games should not be too low
>and the same applies for the time control
>settings. However, my total time to play
>and watch matches is limited so I am always
>wondering what is best, many quick games
>or few more serious games. For example,
>which of the following alternatives is
>best to estimate the relative strength
>of two chess programs?
>
>12 games with 10 s per move, or
>6 games with 20 s per move, or
>4 games with 30 s per move, or
>3 games with 40 s per move, or
>2 games with 60 s per move.
>

Leen, you are in the same situation as I am.
I am not an expert on testing, so this is an opinion:
I try to do a combination, for instance, 1 game at 60 s/move and 6 games at
10s/move if I follow your example.
Then I try to look closely to the games. Since I have to rely on observation,
thousands of games are not very useful either!
I think that quick and slow games tell us different stories.
For instance, mistakes in slow games are not being easily overcome with
search.

>A related question is this:
>If program A is stronger than program B
>in a serious game (with realistic time
>control settings), how likely is it that A
>will also be stronger than B in a quick game?
>
>Leen Ammeraal

I do not think it is unlikely with programs in development
(politically correct term :-).
It happens with mine. At superquick games (1-2 min), it loses often to TSCP
at 30 min/game Gaviota beats TSCP most of the time.
Gaviota has hashtables and TSCP does'nt. That is one of the reasons, I think
but there could be many other ones in different programs, null move, better
ordering etc. If a program has a better branching factor should perform
relatively better at slower time controls. Shouldn't it?

Miguel



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