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Subject: Re: Glutonous Programs !!! Can avoid your program 12.Dxh1??

Author: Enrique Irazoqui

Date: 03:10:55 02/19/01

Go up one level in this thread


On February 18, 2001 at 23:18:12, Uri Blass wrote:

>On February 18, 2001 at 01:22:38, Tanya Deborah wrote:
>
>>
>>
>>
>>Hi to all,
>>
>>This is a beautiful game by the Great Master Leonid Stein.
>>I am interested to know, How many programs can avoid the fatal mistake 21.Qxh1?
>>
>>Deep Fritz can avoid that!!!, Deep Fritz  can see that Qxb3 is better than Qxh1.
>> Junior6 and Hiarcs7.32 and Fritz6 can´t avoid that...
>>
>>The position is very interesting, in this kind of position you can see some
>>computer weak points, (the machines sometimes have so much appetite, and can´t
>>see the great atack by White after move 21.
>>
>>Another question?  Which program can find 12.Qb3!  ???? (with a winning endgame)
>>- because after change Queens, White is much better.  I think there are no
>>program that can find this move.
>
>I think that you are wrong and there are programs that can find 12.Qb3 in less
>than an hour on fast hardware(I guess that Junior is one of them because
>Junior5.9 on p200 can find 12.Qb3 in less than 4 hours with 0.00 evaluation)

I didn't try Junior yet, but on a dual P933 with 512 MB hash, Deep Fritz plays
12.Qb3 after 49 minutes. A beta I have of another "Deep" program takes 92
minutes to pick 12.Qb3.

Stein,L - Birbrager,I
rn2kb1r/ppn1p1pp/2p1Ppb1/3q4/3N2P1/2P4P/PP1N1P2/R1BQKB1R w KQkq - 0 1

Analysis by DEEP FRITZ   :

12.Nxc6--
  µ  (-0.84)   Depth: 1/3   00:00:00
12.Nxc6-- Qxh1
  -+  (-3.16)   Depth: 1/10   00:00:00
12.Bg2!
  -+  (-3.09)   Depth: 1/10   00:00:00
12.Bg2! Qxg2
  -+  (-2.47)   Depth: 1/10   00:00:00
12.Rg1!
  -+  (-1.94)   Depth: 1/10   00:00:00
12.Rg1! Nxe6
  =  (0.00)   Depth: 1/10   00:00:00
12.Qf3!
  =  (0.00)   Depth: 1/10   00:00:00
12.Qf3! Qxf3
  ±  (0.72)   Depth: 1/10   00:00:00
12.Qf3 Qxf3 13.N2xf3
  ±  (0.72)   Depth: 2/6   00:00:00
12.Qf3 Qxf3 13.N2xf3 Be4
  ²  (0.63)   Depth: 3/9   00:00:00  1kN
12.Qf3 Qxf3 13.N2xf3 c5 14.Bf4 cxd4
  ²  (0.53)   Depth: 4/14   00:00:00  3kN
12.Qf3 Qe5+ 13.Qe2 Qxe2+ 14.Bxe2 c5 15.Bb5+ Nxb5
  ²  (0.31)   Depth: 5/17   00:00:00  14kN
12.Qf3--
  =  (0.00)   Depth: 6/14   00:00:00  21kN
12.Qf3-- Qe5+ 13.Qe2 Qxe2+ 14.Bxe2 c5 15.Nf5 Nxe6 16.Bb5+ Nd7
  =  (0.00)   Depth: 6/15   00:00:00  25kN
12.Qf3 Qe5+ 13.Qe2 Qxe2+ 14.Bxe2 c5 15.Nf5 Nxe6 16.Bd3
  =  (-0.09)   Depth: 7/18   00:00:00  69kN
12.Qf3!
  =  (0.22)   Depth: 8/22   00:00:00  165kN
12.Qf3 Qxf3 13.N2xf3 Be4 14.Bf4 Bxf3 15.Nxf3 Nxe6 16.Be3 h5 17.Bg2
  =  (0.19)   Depth: 9/25   00:00:00  532kN
12.Qf3 Qxf3 13.N2xf3 Be4 14.Bf4 Bxf3 15.Rg1 c5 16.Nxf3 Nxe6 17.Bb5+ Nd7
  ²  (0.38)   Depth: 10/29   00:00:01  1501kN
12.Qf3 Qxf3 13.N2xf3 Be4 14.Bf4 Bxf3 15.Nxf3 Nxe6 16.Be3 h5 17.Bg2 g5
  =  (0.19)   Depth: 11/26   00:00:02  2547kN
12.Qf3 Qxf3 13.N2xf3 Be4 14.Bf4 Bxf3 15.Rg1 Nba6 16.Nxf3 Nxe6 17.Be3 g5
  =  (0.25)   Depth: 12/28   00:00:05  5778kN
12.Qf3 Qxf3 13.N2xf3 Be4 14.Bf4 Bxf3 15.Rg1 Nd5 16.Bxb8 Bxg4 17.Bg3 Bh5
  =  (0.16)   Depth: 13/29   00:00:10  12494kN
12.Qf3 Qxf3 13.N2xf3 Be4 14.Bf4 Bxf3 15.Rg1 Nd5 16.Bxb8 Bxg4 17.Bg3 Bh5
  =  (0.25)   Depth: 14/36   00:00:34  40992kN
12.Qf3 Qxf3 13.N2xf3 c5 14.Bf4 cxd4 15.Bxc7 Be4 16.Bb5+ Nc6 17.Ke2 Rc8
  =  (0.13)   Depth: 15/37   00:01:24  103899kN
12.Qf3 Qxf3 13.N2xf3 Be4 14.Bc4 c5 15.Nb5 Nca6 16.Ke2 Nc6 17.Bf4 g5
  =  (0.25)   Depth: 16/39   00:04:13  312867kN
12.Qf3 Qxf3 13.N2xf3 c5 14.Bf4 cxd4 15.Bxc7 Be4 16.Bb5+ Nc6 17.Ke2 Rc8
  =  (0.13)   Depth: 17/42   00:09:06  682066kN
12.Qf3 Qxf3 13.N2xf3 c5 14.Bf4 cxd4 15.Bxc7 Be4 16.Bb5+ Nc6 17.Ke2 Rc8
  =  (0.13)   Depth: 18/42   00:20:26  1547420kN
12.Qb3!
  =  (0.16)   Depth: 18/51   00:49:26  3771628kN
12.Qb3! Qxb3 13.axb3 h5 14.f4 hxg4 15.f5 Bxf5 16.Nxf5 g6 17.Nd4 Bh6
  ±  (0.97)   Depth: 18/51   03:42:55  16423504kN
12.Qb3 Qxb3 13.axb3 h5 14.f4 hxg4 15.f5 Bxf5 16.Nxf5 Nxe6 17.Ng3 g5
  ±  (0.91)   Depth: 19/50   04:25:39  19651501kN
12.Qb3 Qxb3 13.axb3 h5 14.Bg2 Bd3 15.Nc4 g5 16.Be3 hxg4 17.hxg4 Rxh1+
  ±  (0.91)   Depth: 20/54   08:03:18  36345516kN

(Irazoqui, Cadaqués 19.02.2001)


>I am also not sure if finding Qb3 is more hard for programs than avoiding Qxh1
>because programs only need to see a draw evaluation in order to find Qb3 when
>they need to see a winning evaluation for white in order to avoid Qxh1.
>
>Uri



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