Author: Robert Hyatt
Date: 15:31:42 02/19/01
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On February 19, 2001 at 14:13:21, Eran wrote: >On February 19, 2001 at 12:54:00, Robert Hyatt wrote: > >>On February 19, 2001 at 11:32:43, Leen Ammeraal wrote: >> >>>I am puzzled about pondering when >>>playing matches with two chess engines >>>on a single PC, using WinBoard (under Windows 98). >>>While one side is 'thinking' about the next move, >>>should it not get all the computer time >>>available? Then, at the same time, how can >>>the opponent get computer time to ponder? >>>Does it steal it? >>>Leen >> >> >>Both will get 1/2 of the total time. ponder=on is the best way to run >>an engine vs engine game on a single computer, in my opinion. But you can't >>do time-handicapping games (giving one side more time per move) as this doesn't >>quite work out fairly with ponder=on. > >Is permanent brain feature turned on the best way to run an engine vs engine >games on Fritz6e? If yes, please explain how they benefit from it? I am >wondering why you said that ponder=on is the best way to run it. > >Eran Mainly because this is the way engines are tested. IE my time allocation code makes the assumption that I will, on occasion, predict what my opponent plays and make a move very quickly. Since I anticipate that time savings, I take a chance and use more time early before I save it, rather than wait until I have it saved up but it is too late to help... I like the old expression "You dance with the one that brung ya." Since we all use pondering as a normal mode, that is the best way to play matches.
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