Author: Robert Hyatt
Date: 15:33:11 02/19/01
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On February 19, 2001 at 13:07:27, Leen Ammeraal wrote: >On February 19, 2001 at 12:54:00, Robert Hyatt wrote: > >>On February 19, 2001 at 11:32:43, Leen Ammeraal wrote: >> >>>I am puzzled about pondering when >>>playing matches with two chess engines >>>on a single PC, using WinBoard (under Windows 98). >>>While one side is 'thinking' about the next move, >>>should it not get all the computer time >>>available? Then, at the same time, how can >>>the opponent get computer time to ponder? >>>Does it steal it? >>>Leen >> >> >>Both will get 1/2 of the total time. ponder=on is the best way to run >>an engine vs engine game on a single computer, in my opinion. But you can't >>do time-handicapping games (giving one side more time per move) as this doesn't >>quite work out fairly with ponder=on. > > >Does that mean that, with pondering on, my program, which currently does not >implement pondering, get less computer time than its opponent if the >latter implements pondering? >Leen If one ponders and the other doesn't, then the one that does will get about 3/4 of the total cycles on that machine. It will get 100% of the processor when it is thinking (its opponent is going to be idle) and it will get 50% of the time while the opponent is thinking and it is pondering.
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