Author: Leen Ammeraal
Date: 04:51:15 02/20/01
Go up one level in this thread
On February 19, 2001 at 15:09:21, William H Rogers wrote: >On February 19, 2001 at 14:18:15, Leen Ammeraal wrote: > >>On February 19, 2001 at 14:04:44, Mogens Larsen wrote: >> >>>On February 19, 2001 at 13:07:27, Leen Ammeraal wrote: >>> >>>>Does that mean that, with pondering on, my program, which currently does not >>>>implement pondering, get less computer time than its opponent if the >>>>latter implements pondering? >>> >>>Not necessarily. It's possible to switch off pondering with most programs. >>> >>>Mogens. >> >>Yes, I know. That is why I had written "with pondering on" in my >>question above. If other people use my program in a match >>against others, the chances are that they will play with >>pondering on, with a big disadvantage for my program because >>it cannot ponder. So I am afraid, I cannot afford NOT implementing >>pondering, only so far I don't have a clue how to begin. >>Any help would be very welcome. >>Leen > >First take the best move that your program decided was best for the opponent, >then after you make your move, switch sides and make you opponents best move and >then calculate your possible reply to it. You must watch the keyboard for input >so that you will know when to stop. After the opponent has made his move, you >then compare it to the move that you guessed he would make, if it is the same >one then you can continue you depth, if not, then you start your normal search. >I hope that this makes sense, if not I'll try again. >Bill Thanks. There is one difficulty for me in what you are writing: how can I 'watch the keyboard for input'? I use mainly VC++ (and sometimes gcc). Leen
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