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Subject: Re: Junior best at interesting position

Author: Kai Lübke

Date: 02:57:27 03/09/98

Go up one level in this thread


On March 08, 1998 at 05:39:33, Uwe Immel wrote:

>On March 06, 1998 at 07:31:30, Kai Lübke wrote:
>
>>The following position (probably not unknown to many who followed
>>the WMCCC in Paris) is from the Dark Thought vs. MChess 7 game in Paris.
>>In this situation, MChess 7 played Rc4!!
>>
>>2r2kn1/1p3pr1/pq2p3/3pP2N/b4P1P/PnPQ4/1B4P1/1R2KB1R b K - ; bm Rc4; id
>>"shep06"

>By trying the mentioned position, I noticed some kind of strange
>behavior
>of Junior.
>
>In lack of Fritz having an infinite level, I normally use the fixed
>depth level (=99) for long analysis. This dosn't work proper by using
>the
>Junior engine, because it takes a few minutes 'til Junior shows any
>information.
>For example setting ply depth 15, I have to wait about 14 minutes until
>Junior shows his evaluation and pv, at depth 14 it almost takes 4
>minutes. The span of time increases with every further ply, so I didn't
>try ply 99 ;-)
>
>Not a huge problem so far as you can alternative use the time per
>move level, but then the following difference comes up, that at fixed
>ply depth 13 Junior finds the move Rc4 in 2:55 (Cyrix 166+) and at
>level 3600 sec/move the keymove is not found within 17 ply !
>At level 600 sec/move Rc4 is found at ply 14 in 7:58.
>Either Junior does another search on fixed depth level or it's a kind
>of coincidence by forcing Junior to think only to ply 13.
>
>However, I'm not sure which level to use to get the (suppposed) best
>move in shortest time (especially for longer analysis).

I use "Infinite Analysis" (Alt-F2) for my testing and Junior solved the
above position at 4:50 in ply 15.
It's possible that Junior readjusts some internal values (read: the way
it searches) depending on the given reflection time - Amir is probably
the only authority to comment on this.


BTW, any reason why using "Infinite Analysis" for longer analysis is
bad? I think I heard something about a 999 second limit or something?

---
Shep




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