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Subject: Re: If you like to solve easy mate...

Author: leonid

Date: 14:04:16 02/22/01

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On February 22, 2001 at 16:37:31, leonid wrote:

>On February 22, 2001 at 09:51:57, Ricardo Gibert wrote:
>
>>On February 22, 2001 at 08:03:25, leonid wrote:
>>
>>>Hi!
>>>
>>>If you like to solve one very easy mate then this is right position:
>>>
>>>[D]1b2nQrk/2Q3qn/1q1q2Q1/1Q1N1nq1/b1qQqN1q/1BB1qQ2/1qQ4Q/3K4 w - -
>>>
>>>Please indicate your result.
>>>
>>>Thanks,
>>>Leonid.
>>
>>Compose one similar to this that ends in a forced stalemate after a dozen moves,
>>then I will really be impressed!
>
>Maybe you will be impressed but then it will be difficult for computer to solve
>new position by brute force. This position is very short one and can be easely
>solved by brute force. Reason - branching factor (even if position is impressive
>with 9 queens) is very moderate. Good position is the position that contain some
>need for search but where solution is not that far.
>
>Leonid.

After this message, I went to my position to find it what time it could be
solved by brute force. On AMD 400Mhz computer it was:

4 moves - 0.6 sec - no solution
5 moves - 3.8 sec - no solution
6 moves - 25 sec  - no solution
7 moves - 3.8 sec - solution found

Selective search take this position in 0.055 sec.

Now you can see why I have said that position is easy. Try to solve it with
every solid program (like Chess Master or Heiner's solver) and you will see that
I was right.

Many pieces on the board are very often to give some animation to it but not
necessarily to make position complex.

Leonid.



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