Author: Sune Larsson
Date: 14:08:51 02/26/01
[D]4b3/5k2/4p1p1/3pP2p/2pP1P1P/2P5/6N1/2K5 w - - 0 1
Burn-Alekhine Karlsbad 1911
Amos Burn's only victory over Alekhine, in a good knight versus bad bishop
ending, is virtually a walk-over. The game went like this:
1.Kb2 Ba4 2.Ne3 Ke7 3.Ka3 Bc6 4.Kb4 Kd7 5.Ka5 Kc7 6.Nc2 Kb7 7.Nb4 Bd7
8.Na6 Be8 (if 8.-Bc8 9.Nc5+ and the king penetrates) 9.Nc5+ Kc6 10.Nxe6
and white won.
Test1: The above position. This is won for white and your program should
give white a big +score. Though we may dream about the day when
+9.99 pops up...;)
Test2: Exchange the bad bishop on e8 for a better one on e7. This position
is a draw and your program should evaluate it close to 0.00.
The new position below:
[D]8/4bk2/4p1p1/3pP2p/2pP1P1P/2P5/6N1/2K5 w - - 0 1
Sune
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Last modified: Thu, 15 Apr 21 08:11:13 -0700
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