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Subject: Re: Testposition - the Good the Bad and the...

Author: Sune Larsson

Date: 20:17:09 02/26/01

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On February 26, 2001 at 23:10:35, Robin Smith wrote:

>On February 26, 2001 at 20:11:21, Sune Larsson wrote:
>
>>
>>  [D]8/1p1b2k1/p1p1p1p1/2P1P2p/1P3P1P/P2B4/5K2/8 w - - 0 1
>>
>>  This position is from Baslavsky-Kondratiev 1947 (slightly modified)
>>
>>  The white bishop can aim at 5 of the opponents pawns. The white king
>>  threatens to sneak in at the upper North-West corner - a5,b6,c7.
>>  The black bishop looks just like another pawn. The game went like this:
>>
>>  1.Ke3 Kf7 2.Kd4 Be8 3.Kc3 Ke7 4.Kb3 Kd8 5.Ka4 Kc7 6.Ka5 Bf7 (Black cannot
>>  allow Kb6 and is reduced to waiting moves with his bishop)
>>  7.Bc4! Bg8 8.a4 Bf7 9.b5 axb5 10.axb5 Bg8  (if 10.-cxb5 11.Bxb5 Bg8 12.Be8)
>>  11.b6+  (From now on black has to constantly guard himself against Ba6,
>>  which gives white free hands on the king's flank.)
>>  11.-Kd8 12.Kb4 Bf7 13.Kc3 Kd7 14.Kd4 Kd8 15.Ke3 Kd7 16.f5! gxf5 17.Kf4 Bg6
>>  18.Kg5 Be8 19.Kf6 f4 20.Be2 and wins.
>>
>>
>>  Test1: The above position. It's won for white and your program should
>>         show a high +score for white.
>>
>>  Test2: Exchange the good white Bd3 to the more ugly Bc3. This position
>>         is now a draw and your program should show close to 0.00.
>>         The new position below:
>
>   Test3: Leave the white bishop on d3 and move the white pawn on a3 to
>          a5. Now white's king has no entry squares into black's camp.
>          Your program should show close to 0.00
>
>   [D]8/1p1b2k1/p1p1p1p1/P1P1P2p/1P3P1P/3B4/5K2/8 w - - 0 1
>
>Robin Smith

 Thanks! Very nice. :)



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