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Subject: Select on Win32

Author: Scott Gasch

Date: 00:02:05 02/27/01


This message is related to the last one I posted (few days back) about porting
chess engines to Win32.

FYI: the current methods of achieving the same functionality of the UNIX select
system call on Win32 (PeekNamedPipe or GetNumberOfConsoleInputEvents) seem to
perform well under Windows 2000 and Windows 9x/ME.

The CSRSS.EXE processor hogging issue I ran into seems to be the result of a bug
in a prerelease version of NT that I was running on... which explains why no one
else was screaming "bloody murder" when they saw the search speed of their
engine.  Hopefully this will get fixed before the next release of NT.

Scott



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