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Subject: Re: Testposition - Clearing the Path

Author: Vincent Diepeveen

Date: 10:03:02 03/01/01

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On February 28, 2001 at 12:16:48, Ed Schröder wrote:

>On February 28, 2001 at 08:51:47, Sune Larsson wrote:
>
>>
>> [D]6k1/2p3np/1p1p2p1/3P4/1PPK1R2/6PB/7P/4r3 w - - 0 1
>>
>> This is Gelfer-Manievich, Jerusalem 1985. The theme is about
>> central supremacy and active king in the endgame. The penetration
>> of the king into the enemy camp is many times decisive and often worth
>> a pawn. Gelfer bought a ticket for his king to the holy land, in a
>> very instructive way:
>>
>> 1.Be6+! Nxe6 2.dxe6 Rxe6  [The sacrifice has cleared a path for the
>> white king. 2.-c6 wouldn't do, owing to 3.b5!]
>> 3.Kd5 Re7 4.Kc6 Kg7 5.Rf2 Re4 6.Rc2 Re7 7.b5 Kf6 8.Ra2 Re4 9.Kxc7 Rxc4+
>> 10.Kxb6 d5 11.Ka7 d4 12.b6 Ke5 13.b7 Rb4 14.b8Q+ Rxb8 15.Kxb8 d3 16.Kc7 Ke4
>> 17.Kd6 Ke3 18.Ke5 d2 19.Ra1 Ke2 59.Kf6 d1Q 60.Rxd1 Kxd1 61.Kg7  1-0

Hello Sun,

In your line black happily gives away c7 and all other pawns
after which white wins easily. Of course computer doesn't fall for those
human emotions.

I don't need to mention that progs in general and diep especially
do not like to give away a pawn to get a rook endgame.

Rook endgames hard to judge anyway normally spoken, not to mention in
this case.

But what if black just runs with its king a bit and leaves the rook on e7?
So exchanging a pawn on g5 that's it then threaten to capture the g pawn
of white. If you exchange on c7 then i get a queen on h1 quick.

Some more analysis would be interesting here to get indication what
progs need to see in order to play Be6. Another idea from me here:
how about first putting white rook somewhere else and THEN giving away d5
pawn on e6 ?



>> Test: The move 1.Be6+! should give a high +score for white. If a program
>>       plays this move it recognizes the value of entering into the enemy
>>       camp with the king. (Don't do that in the middlegame ;)
>>
>> Sune
>
>
>No Be6+ after 10 minutes, I rest my case :(
>
>Ed



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