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Subject: Any problems running game by search time?

Author: Pete Galati

Date: 16:45:03 03/02/01


Here's what I started yesterday, and this is not an attempt to measure either
program's strengths, just watching them search for extended times for each move
and avoid sharing the computer's cpu.

I started a game between Crafty and Comet in Winboard, when it got to move 17
and it was clear that they had both left their opening books, then I stopped the
game and it was saved.

From that point on, each program has been getting 30 minutes to search each
move, so with Comet it's moved to the Dos version where it's running at level
14, and with Crafty, I put "st=1800" into it's .rc file (seconds in 30 minutes).

So it involves restarting the computer rather often (no telling how long I can
put up with this).  Anyhow, here's the game up to this point, they seem to be
fighting for the C file at the moment.

[Event "Comet-Crafty"]
[Site "586-700"]
[Date "2001.03.02"]
[Round "1"]
[White "Comet"]
[Black "Crafty"]
[Result "*"]

1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5
7. Bb3 d6 8. c3 O-O 9. h3 Na5 10. Bc2 c5 11. d4 Qc7 12. Nbd2 cxd4
13. cxd4 Nc6 14. a3 Bd7 15. d5 Na5 16. Nf1 Rfc8 17. Bd3 Qd8 18. Ne3 g6
19. Re2 Bf8 20. b4 Nc4 21. Rc2 *

Comet getting White was an attempt to try to equalize their strengths some.

Pete




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