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Subject: Re: Any problems running game by search time?

Author: Pete Galati

Date: 21:52:47 03/02/01

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On March 02, 2001 at 23:05:02, Robert Hyatt wrote:

>On March 02, 2001 at 19:45:03, Pete Galati wrote:
>
>>Here's what I started yesterday, and this is not an attempt to measure either
>>program's strengths, just watching them search for extended times for each move
>>and avoid sharing the computer's cpu.
>
>
>
>
>There is a down-side to this in Crafty.  When it uses a normal time
>control, it can use more time when it senses trouble (ie on a fail-low).
>With st=n, it can't.  It will always move in n seconds, period.  Even if
>it sees the score drop from +1 to -Mate...

Ok, I thought there would probably be a time control problem with this.  But I
figured that probably with longer than normal times for searching each move,
that on average that each program would make some pretty good moves.

I'm certainly not a good enough Chess player to be able to tell if this has
cause either program to play blunders.

Pete



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