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Subject: Re: CM8000, 101 patch - still too many engines running

Author: John Merlino

Date: 12:20:31 03/03/01

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On March 03, 2001 at 12:02:23, Elizabeth Schwartz wrote:

>On March 03, 2001 at 00:03:15, John Merlino wrote:
>
>>p.s. The "average" user probably doesn't understand half of what is in our
>>manual, doesn't have a hope of understanding half of what is in the intermediate
>>tutorials (let alone the "advanced" tutorials and the more advanced Josh games).
>
>HeeHee, remember that expertise runs along two axis: chess expertise, and
>computer expertise. Plus, there's specific "computer chess programming"
>expertise.
>
>Me, I'm a total chess novice, professional Unix geek, ex-software-engineer, and
>longtime but *not* expert windows user. So, I understand the implications of
>adjusting memory allocation to processes, and the resultant swapping, but I'm
>foggy on how this would affect the game play exactly and I'm completely sure
>that *I* won't need to do it. But, I think it's cool that you're doing it.
>
>Just throwing in my two cents
>Betsy, possibly closer to the "average" massmarket user out there

Thrashing will affect game play in that the Chessmaster GUI (and any engines
that it is running AND any other programs that are also running) will all slow
to a crawl as Windows tries to fulfill a memory allocation/free request that
requires a great amount of other memory to be swapped out. I'm sure you
understand this.

It won't DIRECTLY affect game play, however.

jm

p.s. There's also "computer chess USER expertise", which is really what is
required here -- not actual PROGRAMMING knowledge.



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