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Subject: Re: Testposition - Rare Pawn ending

Author: Enrique Irazoqui

Date: 09:28:24 03/04/01

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On March 04, 2001 at 12:05:53, Sune Larsson wrote:

>
>  [D]8/1p6/p4p1p/2p1P2k/5P2/6pP/1P4P1/6K1 w - - 0 1
>
>  Badai, 1962
>
>  A clean cut pawn ending this time, 5 versus 6 pawns. But white
>  to move and win. This is a rare flower and not a normal ending.
>  A Swedish IM once told me that he had studied and learned all
>  there is about pawn endings. And that he now *knew* them all.
>  As in the stories he then went out to play an important team match,
>  faced a complicated (right!) pawn ending - and lost it. They can
>  be real tricky. This one is about taking squares instead of pawns -
>  taking space instead of material. Mind you - a pawn down in a normal
>  ending is mostly a loss. And here white moves for the win.
>  The solution is further down.
>
>  Test: White to move and win. 1) Can your program find the win?
>                               2) How much time needed?
>
>  Sune

I knew this one. Time to see f5 on a dual P933:

Deep Shredder 125''
Deep Fritz 3''
Tigers 23''
Shredder 5 201''
Goliath light 169''
Junior 6a 102''
Junior 7 beta >300''
Gandalf 4.32h 97''
Nimzo 8 >300''
Crafty 18.01 24''
Hiarcs 7.32 >300''
SOS 54''

Enrique

>
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>Badai,B
>Shajmati, 1962
>
>1.f5 fxe5 2.h4 c4 3.Kf1 a5 4.Ke2 a4 [4...e4 5.Ke3 a4 6.Kf4 c3 7.Kxg3 c2 8.Kh3
>c1Q 9.g4#] 5.Kf3 c3 [5...Kxh4 6.f6] 6.Kxg3 cxb2 7.Kh3 b1Q 8.g4# 1-0



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