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Subject: Re: CM8000, 101 patch - still too many engines running

Author: Elizabeth Schwartz

Date: 15:03:00 03/04/01

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On March 03, 2001 at 15:20:31, John Merlino wrote:


>Thrashing will affect game play in that the Chessmaster GUI (and any engines
>that it is running AND any other programs that are also running) will all slow
>to a crawl as Windows tries to fulfill a memory allocation/free request that
>requires a great amount of other memory to be swapped out. I'm sure you
>understand this.

Yep, that's the part I *do* understand.  The part I don't understand is exactly
how, *assuming a machine with sufficient resources* various parameters relate to
how well the game plays chess. Is the size of the hash table what limits how
many moves deep the machine can look, or is there another relationship?



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