Author: Brian Kostick
Date: 07:56:11 03/05/01
Go up one level in this thread
On March 04, 2001 at 18:03:00, Elizabeth Schwartz wrote:
>On March 03, 2001 at 15:20:31, John Merlino wrote:
>
>
>>Thrashing will affect game play in that the Chessmaster GUI (and any engines
>>that it is running AND any other programs that are also running) will all slow
>>to a crawl as Windows tries to fulfill a memory allocation/free request that
>>requires a great amount of other memory to be swapped out. I'm sure you
>>understand this.
>
>Yep, that's the part I *do* understand. The part I don't understand is exactly
>how, *assuming a machine with sufficient resources* various parameters relate to
>how well the game plays chess. Is the size of the hash table what limits how
>many moves deep the machine can look, or is there another relationship?
There is a section on custom personality settings in the Chessmaster 8000
manual. It pretty much covers the settings you can change when creating a custom
personality. I consider some of this info vague, especially "Randomness" and
"Selective Search", then again maybe I'm just being thick. Anyway, this info
might answer some of your question.
I'm still undecided on 'best' hash/tranposition table size as I don't have
enough info to do so. One majority seems to tout 'more is better', well at least
until you bring your computer/Windows to it's knees. Regards, Brian K.
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