Author: Robert Hyatt
Date: 14:01:54 03/05/01
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On March 04, 2001 at 12:05:53, Sune Larsson wrote: > > [D]8/1p6/p4p1p/2p1P2k/5P2/6pP/1P4P1/6K1 w - - 0 1 > > Badai, 1962 > > A clean cut pawn ending this time, 5 versus 6 pawns. But white > to move and win. This is a rare flower and not a normal ending. > A Swedish IM once told me that he had studied and learned all > there is about pawn endings. And that he now *knew* them all. > As in the stories he then went out to play an important team match, > faced a complicated (right!) pawn ending - and lost it. They can > be real tricky. This one is about taking squares instead of pawns - > taking space instead of material. Mind you - a pawn down in a normal > ending is mostly a loss. And here white moves for the win. > The solution is further down. > > Test: White to move and win. 1) Can your program find the win? > 2) How much time needed? > > Sune > > > > > Crafty hits this in 14 seconds on my quad. Which means it would likely find it in any sort of game, including blitz. It finds it at depth=19, 14.13 seconds. > > > > > > > >Badai,B >Shajmati, 1962 > >1.f5 fxe5 2.h4 c4 3.Kf1 a5 4.Ke2 a4 [4...e4 5.Ke3 a4 6.Kf4 c3 7.Kxg3 c2 8.Kh3 >c1Q 9.g4#] 5.Kf3 c3 [5...Kxh4 6.f6] 6.Kxg3 cxb2 7.Kh3 b1Q 8.g4# 1-0
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