Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Updating engines during tournaments? (Odyssee Tournament)

Author: Robert Hyatt

Date: 13:16:01 03/06/01

Go up one level in this thread


On March 06, 2001 at 14:58:24, Dann Corbit wrote:

>On March 05, 2001 at 22:51:19, Robert Hyatt wrote:
>
>>On March 05, 2001 at 20:59:05, Dann Corbit wrote:
>>
>>>On March 05, 2001 at 20:41:17, Robert Hyatt wrote:
>[snip]
>>>If you are trying to produce a reproducable experiment, then you don't change
>>>the parameters as you go.  If you just want a fun contest, then do whatever you
>>>want.
>>
>>Tournaments are definitely _not_ reproducible.  In any shape, form or
>>fashion...  either human events, nor computer events where the authors
>>are present.
>
>By the same token, a sequence of 1000 coin flips won't be reproducable either.
>Any measurement with a degree of randomness will suffer from this problem (which
>is *truthfully* -- ALL of them).  At any rate, if you are trying to *win* a
>contest, then you will try anything at your disposal.  Certainly you can get
>some gains by being unpredictable (e.g. changing the openings or whatever).  But
>if the experiment is planned to measure something and produce a number, then you
>should eliminate as many variables as possible.


With software this is simply impossible to eliminate.  IE if you use crafty
version X to play in a tournament, even after version X+1 is out, then you
are already introducing a random variable to the tournament.  Because if you
hold another one immediately after this one and use the then-current versions
of everything you will get different results.  You will probably get different
results if you use _exactly_ the same engines, so worrying about a few bug
fixes is really about like trying to optimize a piece of code that takes less
than .0000001% of the total search time.  Any changes won't make a difference
there.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.