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Subject: Re: SSDF and the programmers............

Author: Ed Schröder

Date: 09:40:11 03/17/98

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>>Why not throw learners out?
>>They hide the real playing strength of a chess engine.
>>See my below "double game" definition.

>I disagree.  I would say they "show" the real strength, because if you
>don't learn, you get killed.  If you do learn, you don't get killed...
>And even against humans that is critical...

I fully agree with you Bob. Against humans is a total different story.

However my topic is comp-comp games and especially those on SSDF using
AUTO232.


>>Definition of a double game for COMP_X vs COMP_Y games...
>>Whenever X or Y leaves the book.
>>Simple as that.
>>A second situation is a double game.

>>Get rid of double games. What do they contribute to comp-comp games?
>>Nothing in my opinion.


>your definition is flawed in the case of Crafty.  Crafty not only learns
>book stuff, it learns after it is out of book... and even if you follow
>the same book line it may play differently.  Your "learning" view is far
>too narrow, because there are other ways to learn also.  See also
>"knightcap"
>on the servers.  It is a very sophisticated learning program that is
>getting
>better and better as it plays.

>I'd call a "double" a game that is the same from the first move to the
>last move.  Cutting it off anywhere earlier would dilute the type of
>learning I (and Ferret and probably others) do in addition to my book
>learning...

I know that. But for testing an improvement of the engine my used
formula is perfect since all learners have no influence. Result, clean
engine-engine fights. Reliable engine results.

- Ed -



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