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Subject: Re: EGTBs

Author: Ernst A. Heinz

Date: 09:54:25 03/12/01

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Hi Alvaro,

>Can some one point me to docs that explain the fundamentals of End Game Table
>Bases programming (table generation and their use during game search)?

I posted the message below on March 5 in response to a similar
question as yours by Pham Minh Tri -- hope it helps ...

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Subject: Re: EGTB' cell?

Posted by Ernst A. Heinz on March 05, 2001 at 15:15:27:

In Reply to: Re: EGTB' cell? posted by Pham Minh Tri on March 03, 2001 at
19:54:03:

>Thank you very much for your answer. Could you tell me more:
>- How to index a cell in EGTB?
>- How large of EGTB of Crafty (how many entries)?
>- How to orgnize raw data (the data would be converted into EGTB)?

My WWW pages at http://supertech.lcs.mit.edu/~heinz/ contain
several downloadable preprints of interesting texts in this
subject area. Specifically, you might want to take a look at
the following articles:

 * E.V. Nalimov, G.McC.Haworth, and E.A. Heinz.
   "Space-efficient indexing of chess endgame tables."
   In ICGA Journal, Vol. 23, No. 3, pages 148-162, September 2000.
   (published by the ICCA; preprint available from
    http://supertech.lcs.mit.edu/~heinz/ps/NHH_ICGA.ps.gz)

 * E.A. Heinz.
   "Knowledgeable encoding and querying of endgame databases."
   In ICCA Journal, Vol. 22, No. 2, pages 81-97, June 1999.
   (published by the ICCA; preprint available from
    http://supertech.lcs.mit.edu/~heinz/ps/know_edb.ps.gz)

 * E.A. Heinz.
   "Endgame databases and efficient index schemes."
   In ICCA Journal, Vol. 22, No. 1, pages 22-32, March 1999.
   (published by the ICCA; preprint available from
    http://supertech.lcs.mit.edu/~heinz/ps/edb_index.ps.gz)

 * E.A. Heinz.
   "Efficient interior-node recognition."
   In ICCA Journal, Vol. 21, No. 3, pages 156-167, September 1998.
   (published by the ICCA; preprint available from
    http://supertech.lcs.mit.edu/~heinz/ps/node_rcg.ps.gz)

///////////////////////////////////////////////////////////////

=Ernst=



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