Author: Ulrich Tuerke
Date: 12:43:25 03/13/01
Go up one level in this thread
On March 13, 2001 at 15:16:22, Pete Galati wrote: >On March 13, 2001 at 09:42:23, Robert Hyatt wrote: > >>On March 13, 2001 at 00:19:32, Pete Galati wrote: >> >>>On March 12, 2001 at 23:41:09, Dann Corbit wrote: >>> >>>[.........] >>>> >>>>Since there was a recent capture and there are not any positions repeated it >>>>looks like a comet bug. >>>> >>>>No way that it found a tablebase draw. Too many pieces on the board. >>>>[D]2b1q2k/6bp/3p1Bp1/1p1Pp3/1Pn1B1NP/5PP1/6K1/2Q5 b - - >>> >>>And since neither program had bothered calling it an endgame yet, I hadn't even >>>bothered telling either one where I kept the tablebases yet. >>> >>>Pete >> >>don't wait too long. Crafty can hit the tablebases with 16 pieces left on >>the board. It happens all the time. >> >>But there is a bug here, as this is not a draw in any shape, form or fashion. > >I think basically Crafty won this one, if nothing else because Comet >malfunctioned and insisted that it's a draw. But since I spent so many days >running this game, I'm going to find a way to force feed this to Comet and make >sure it calculates on that position for a half hour, because now I gotta see how >the game would have ended. Pete, you may use <ALT S> in order to save the position. Later you may load it with <ALT G>. Then set the level. This should work. Uli > >The tablebase stuff is in the .rc file, but it's commented out at the moment. > >Pete
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