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Subject: Re: CM8000 v1.0.2 Patch Released Today

Author: John Merlino

Date: 10:32:55 03/15/01

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On March 15, 2001 at 12:13:17, James T. Walker wrote:

>On March 14, 2001 at 20:38:30, John Merlino wrote:
>
>>On March 14, 2001 at 19:56:01, James T. Walker wrote:
>>
>>>Hello John,
>>>Thanks to all for the patch.  I'm sorry they did not fix the voice for Blindfold
>>>chess so that real blind people can play it.  It could not have been that hard.
>>>Regards,
>>>Jim
>>
>>That's what the "Playback Move" feature is for. I realize that it's a bit of a
>>hack, but it's something.
>>
>>And, actually, yes, it is difficult, because it's a case of priorities. Should
>>an engine have to wait until the previous move has finished being announced? No,
>>of course not. Should all of the move announcements be queued up and played when
>>the previous move's announcement is finished? No, because everything would be
>>very screwy in the case of comp vs. comp and a long fast opening book sequence.
>>So, it comes down to the question of: What should the announcement of a new move
>>do -- interrupt the announcement of the previous move or not get played at all?
>>Neither is a truly acceptable solution, however....
>>
>>What I would suggest to a blind player is to use Thematic sounds, and then when
>>he/she hears the sound that states that the computer moved, use the Playback
>>Move item (CTRL+M) to hear the move announcement.
>>
>>jm
>>
>>
>>jm
>
>Hello John,
>Well as I said when we discussed this before....  For anyone playing blindfold
>chess or even an actual blind person, it is more important to "hear" the
>Chessmasters move since I already know what my move is.  So a simple solution
>would be for Blindfold Chess only you could just announce the Chessmasters
>moves.
>Jim

I'll pass that on to the dev team.... Thanks for the suggestion,

jm



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