Author: John Merlino
Date: 10:32:55 03/15/01
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On March 15, 2001 at 12:13:17, James T. Walker wrote: >On March 14, 2001 at 20:38:30, John Merlino wrote: > >>On March 14, 2001 at 19:56:01, James T. Walker wrote: >> >>>Hello John, >>>Thanks to all for the patch. I'm sorry they did not fix the voice for Blindfold >>>chess so that real blind people can play it. It could not have been that hard. >>>Regards, >>>Jim >> >>That's what the "Playback Move" feature is for. I realize that it's a bit of a >>hack, but it's something. >> >>And, actually, yes, it is difficult, because it's a case of priorities. Should >>an engine have to wait until the previous move has finished being announced? No, >>of course not. Should all of the move announcements be queued up and played when >>the previous move's announcement is finished? No, because everything would be >>very screwy in the case of comp vs. comp and a long fast opening book sequence. >>So, it comes down to the question of: What should the announcement of a new move >>do -- interrupt the announcement of the previous move or not get played at all? >>Neither is a truly acceptable solution, however.... >> >>What I would suggest to a blind player is to use Thematic sounds, and then when >>he/she hears the sound that states that the computer moved, use the Playback >>Move item (CTRL+M) to hear the move announcement. >> >>jm >> >> >>jm > >Hello John, >Well as I said when we discussed this before.... For anyone playing blindfold >chess or even an actual blind person, it is more important to "hear" the >Chessmasters move since I already know what my move is. So a simple solution >would be for Blindfold Chess only you could just announce the Chessmasters >moves. >Jim I'll pass that on to the dev team.... Thanks for the suggestion, jm
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