Author: Thomas Mayer
Date: 15:52:16 03/15/01
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Hi Dann, >This one is (of course) the real toughie: [D]2b5/1r6/2kBp1p1/p2pP1P1/2pP4/1pP3K1/1R3P2/8 b - - acd 24; acn -1238874665; acs 86401; bm Rb4; ce 279; id "WAC.230"; pv Rh7 Rb1 a4 Ba3 Rh5 f4 Kd7 Kg2 Rh4 Rf1 Kc6 Kg3 Rh7 Kg2 Rg7 Rb1 Bb7 Rb2 Rg8 Kg3 Kd7 Kf3 Rh8 Ke3; > I have an idea how to break WAC 230 with chess engines. Have an algorithm > that detects wall formation (impenetrable formation of any type). Then, give > a centipawn evaluation of zero until the wall is breached. > Has anyone tried this? It seems it could be done simply enough. You would > only have to go a few plies forward with this wall detection thingy for it to > be effective. I think Steffen Jakob yes tried something in experimental versions of his Hossa. - There is more information about this on his homepage... http://www.jakob.at/steffen/hossa.html - But he do not use this in practical play for hossa, I think there are to many position where it does not help, where it is maybe a problem... I think blocked positions will be a problem in chess programs for the next few years... - At the moment I am testing this with Quark, I think it will find it after 25 plys or so... but that could take maybe a week or so, no idea at the moment... After 19 minutes it has completed ply 17 for the PV and is still at a4. I have some long discussions with my beta-tester Leo Dijksman about this position - when you move on here some moves in the correct PV Quark will see quite fast what will happen... but for practical play it is absolutely to deep... Anyone tried with Shredder 5 ? Greets, Thomas Greets, Thomas
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