Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Junior 4.6 and the null move technique

Author: Robert Hyatt

Date: 20:51:44 03/19/98

Go up one level in this thread


On March 19, 1998 at 16:52:02, Ernst A. Heinz wrote:

>On March 19, 1998 at 16:06:11, Christophe Theron wrote:
>
>>On March 19, 1998 at 11:45:39, Ernst A. Heinz wrote:
>>
>>>As reported in my ICCA Journal 20(3) article "DarkThought" performs
>>>recursive null moves until one side has no more pieces, i.e., it still
>>>does null moves in minor piece endgames with one piece per side. It
>>>does not use a special Zugzwang detection scheme but instead relies on
>>>its extensions and high search depths to overcome Zugzwang glitches.
>>>
>>>=Ernst=
>>
>>So it should never find the solution of the given position. I am curious
>>to know how you explain this miracle...
>
>No miracle at all -- everything already published in the above mentioned
>ICCA Journal article.
>
>"DarkThought" does not perform null move searches at frontier nodes. It
>uses fine-tuned deep search and single-reply extensions that work
>especially well in endgames.
>
>Just for the records: with single-reply extensions *disabled*
>"DarkThought"
>finds the mate after only 2236 nodes ...
>
>>The problem with zugzwang is that it doesn't add more plies to find the
>>solution in this case. It is that if you fail to detect it and keep on
>>using null move, you simply NEVER find the solution...
>
>True, but only if you always do the null move searches at the critical
>nodes.
>That's where extensions and searches of variable depth offer a way out
>as
>you never do two null moves in a row ...
>
>=Ernst=


Do you have an electronic copy available anywhere?  I have the
electronic
version of a couple of Cray Blitz thingies, we might try to set up a
central
site to hold such things for everyone, since most are not ICCA
members...



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.