Author: Ed Schröder
Date: 03:24:13 03/21/98
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>Posted by Robert Hyatt on March 19, 1998 at 16:22:25: >this cuts two ways. IE I have gotten some games played via the >autoplayer >with rebel vs crafty, with the rebel "anti-doubles" option enabled, and >Rebel is quite capable of aborting a game (somehow) without Crafty >having >any say-so in it at all. So this has been there from day one I >suppose?? Yes, since Rebel7 this "anti-doubles" software is added. When AUTO232 is in charge there are two options starting Rebel: REBEL.EXE This will activate the "anti-doubles" software and also will terminate a game when the Rebel score is +5.00 or -5.00. Also boring (drawn) endgames such as KRKR, KQKQ etc. will be terminated. This whole process speed up the testing with a factor 2-3. Not bad and exclusively programmed for myself in the first place. Later I decided to release it also for the public, why not. Now to your question, the Rebel driver has nothing to say. It doesn't rule over Crafty. When Rebel terminates a game (for example by reaching a +5.00 score) Rebel just will not accept any keyboard input anymore. Then, since Rebel refuses to play any longer both Pc's are doing just nothing and are waiting till the "/t" parameter time value is reached. Then the Rebel driver saves his own game into the database and a new game is started. When I sent Rebel7 to SSDF they after some time contacted me saying they couldn't test Rebel7 without AUTO232 because of the: - anti-doubles software. - the +5.00 / -5.00 decision to abort a game. All understandable. Since Rebel7 needed a bugfix I promised the SSDF to add a parameter to Rebel7 which bypasses all the special software. So with the patch we introduced the "A" option. So if you don't like my special AUTO232 software just start Rebel as REBEL.EXE A - Ed -
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