Author: Robert Hyatt
Date: 10:59:13 03/22/98
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On March 21, 1998 at 19:36:38, Bas Hamstra wrote: >Bob, > >I would try to: > >1. Convert my book to pgn and add ! for the best moves >2. Create book from that pgn > >is it still necessary now to "create books" (next step) ? Suppose not. books is needed, but you can make one with a single book move and that will suffice... the ! flags are honored in either books.bin or book.bin, so you can do as you are suggesting. > >3. Set random to zero (to make sure it plays the ONE "!") not needed and a waste of time, because it will do a *search* on the book moves. if there is a ! move, it will *always* play that unless it learns it is bad. If there are two ! moves and some non-! moves, it will use whatever book selection weights you have selected, but only to choose between the two ! moves... >4. Width doesn't matter, I guess, then. not really, although if you have 5 ! moves and width set to 3, it will only consider 3 of 'em.. > >However, I'm not sure it is possible. I mean every book position would >result in a pgn game, and that's a lot of games. And with all the >transpositions, no, no disk could stuff it. > >Suggestions? > >*Every* position in our book should go to the Crafty book, and in every >position Crafty should *only* play the `best' bookmove in that position. what you are asking for is not possible in the present implementation, although I am going to do something like this later..
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