Author: Ed Schröder
Date: 21:17:06 03/26/01
Go up one level in this thread
On March 26, 2001 at 22:36:45, Robert Hyatt wrote: >On March 26, 2001 at 18:32:53, Ed Schröder wrote: > >>On March 26, 2001 at 18:05:01, Bertil Eklund wrote: >> >>>On March 26, 2001 at 17:50:30, Thorsten Czub wrote: >>> >>> >>> >>>>right. >>>>and the problem is that this all influences the results. >>>>especially when doing long matches. >>>> >>>>you can imagine what i want to say with this. >>> >>>Yes, exactly, it must have something to do with the devil and capitalism. >>> >>>Bertil >> >> >>I think this is not a good answer. >> >>I think that most programs have the "learning" independent of the "save >>game" command. Rebel for instance does not depend its learning based on >>the end of a game (save game) but during the game. But in earlier versions >>the learning WAS dependent on the "save opponent game" flag. >> >>So if other programs (Diep)(Crafty?) depend their learning code during >>the end of the game (save game) Vincent has a point saying the box "save >>opponents" should be marked as default. >> >>Ed > > >I don't need _any_ external trigger to set off my learning code. I did this >for this very specific case. That I don't want to depend on the other end to >tell me when something important should be done. I don't want to depend on >the operator to adjust the book so my program won't play a bad opening. Etc... >I try to do _everything_ automatically... Yes, me too. But apparantly there are programs that rely on the end of the game for learning which was Vincent's point and he is right so I am going to suggest to Lex to have the "save opponent game" option marked as default. Ed
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